Game
FNaF World XL

2 years ago

Sorted out this messy launch. PTB should be public again.

Gonna go and question my life choices now.


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New project is having a fun, early outing.

I might be having too much fun with this process...

Yeah, we're doing this.

Suppose it was about time that some of these skills got a little extra kick.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.