Next up
reset all code lol X,D
descarted- I'll make it so that when choosing an enemy, the playable characters are already equipped with it, this way I save myself the trouble of making the conversations make sense and being able to measure the lore they want.
I really need help with this. Maybe a way to edit on a timeline and place events for key points in the story would help improve the combat system and other things. Although everything looks well written, I don't know where to start.
Here I'm setting up the 1v1 combat system, I'm trying to add a battle test system with all the souls using Jevil
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?











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