First off, this a terrible day to be making an update, but there will be more tomorrow when the ability to trust what you read is restored. I’ll have a small beta for this project by the end of this week. While very rough, the project actually works surprisingly well. I’m currently debating keeping the name at light speed versus the new name of space cows. This change comes with a change in concept. No longer amd I focused on making a procedural explorer, but I decided to take more of a game approach than a simulation approach. Some of my friends describe my vision of something like “GTA in space.”
Next up
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Levels' maps.
Some Shadow boss fight gameplay 👾
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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