Game
Spamocalypse: Aftermath
8 years ago

Spamocalypse 0.7.2: How not to handle sound detection


File this one under “Aceade is an eejit”. I broke the spammers’ sound detection, and I’m not sure when I did that! I didn’t realise that until today, when I started trying to make them react to misses from the SQL injector.

The root cause of this bug is that I had converted their sound detection to use a Coroutine with a 0.2-second interval, rather than OnTriggerStay. OnTriggerStay runs on the physics timestmp, which by default is 50 times a second - which is a bit more intensive than I wanted. However, when converting it, I forgot to actually make it run more than once (hint: use a while loop)! So, the spammers were effectively deaf, which pretty much defeated the point of the game.

Another thing that was broken was their Sockpuppet detection. This was a physics issue - I had set the Spammer layer to ignore collisions with the Decoy layer. However, that’s the layer which is supposed to contain the Sockpuppets!

I think these were introduced while trying to improve performance a month ago. Those performance issues I ran into were ultimately caused by using MeshColliders as trigger areas for sound and line of sight detection, which is generally a bad idea. However, when I got those fixed, I didn’t think to check if I had broken anything else. I really need to find a way to test more thoroughly…



0 comments

Loading...

Next up

Demo for version 0.4

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby