2 years ago

#spawnday Whoa, I didn't know that today it's been 1 year since I've been on Gamejolt, and I'm so glad I moved to this platform instead of posting my projects etc. only on Scratch.


Also thank you to every single one of you who like or are involved in my projects, I really appreciate it. And I must assure you that my future projects will be published here (Fredbear's, my future original projects). So thank you again for giving me the opportunity to share my creations with you :)



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Well, I apologize for not getting in touch for two months and not starting work on Fredbear's 3 as I promised. I needed time to get myself together, gather my thoughts, and find the motivation to do anything.

However now I'm back :D

Hi, this is an early showcase of the menu for the game. (extras and gamejolt API aren't fully finished yet)

Well the development of this game is temporarily delayed, but the game is not cancelled!

Why? (read article)

My "talent exams" (i dunno how to say it in english) for high school.

I know a lot of you probably don't care, but I still wanted to do a post about how my entrance exam to a high school focusing on art/multimedia went.

(If you wanna know - Read Article)

Thanks for 200 followers guys. I really appreciate that. And after 4 months I'll come back to development and other stuff. Can't wait to see you :)

Devlog #2

The second huge devlog is finally here!

This will mostly be about the cameras in the game.

(read Article to see it)

I just wanted to say thank you all for 200 followers on this game. I really appreciate it a lot. Also it's my final days of my high school entrance exams, so I'll be coming back to development and other hobbies soon. So stay tuned I guess :)

Devlog #1

Here's the first devlog for Five Nights at Fredbear's 3, as promised for a long time and I'm sorry you had to wait so long.

(read Article to see it)

Final map layout of FNaFreadbear's3 warehouse with all rooms and camera positions on it.

Alright,

so, I finally finished modelling all the cameras/rooms. And made them rotatable . I achieved this 3D effect by making a cylinder effect with pen in Turbowarp, I modified a bit a code I got from @MR_droid (thanks to him for that genius invention)