Game
Five Nights at Fredbear's 3: (The Final Chapter)

3 months ago

Devlog #1

Here's the first devlog for Five Nights at Fredbear's 3, as promised for a long time and I'm sorry you had to wait so long.

(read Article to see it)


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Render of Fredbear.

I think I might change the texture (to make it shinier), but probably not (let me know).

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Render of SpringBonnie.

Fun fact: He's missing legs.

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Render of the Endo.01.

I was pretty lazy to model a detailed model of the endoskeleton, so this one is a model from JR's that is freely available for download.

I just replaced his eyes :)

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Render of Balloon Doll (BD).

I'm honestly not too happy with this model, but it will play a small role in the game so whatever.

Maybe there will be one more animatronic (not sure yet).

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And here is finally the 100% done office render.

(retextured, and new bell on the wall)

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Some screenshots of gameplay.

I finally made laptop working :)

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The next step is going to be making cameras ect.

(one of my friends knows how to make cylinder effect in Turbowarp, so be ready for 3D rotatable cameras :) but about this in some different post)

Some behind the scenes:

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How the game looks in Turbowarp. (a bit of)

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BD looks really terrible :(

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Office in Blender.

So, this was the first devlog, I hope you liked it.

The next steps in development will be:

-Model each room for cameras in Blender.

-Render cameras and apply cylinder effect and some of my own vhs effects in Turbowarp.

-Render animatronics on cameras.

-Make animatronics's A.I.

-Finish shop system on laptop.

And then I'll see (idk exactly).



19 comments

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Next up

Guys, I finally got to the stage of development where I left off before I accidentally deleted the sb3 file.

Small change to the thumbnail (Fredbear is a bit bigger and the whole thumbnail is a bit darker).

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Why? (read article)

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1000 FOLLOWERS DEVLOG

Five Nights at Fredbear's Community is "out" now.

https://gamejolt.com/c/FnaFredbearCommunity-gtqctd

As you wanted I tried to make a community for my Fredbear's series, it's not fully done yet, but it's here.