3 years ago

Speaking of the fanart question from yesterday, Did you guys know I save all of your fan art?

All of the art I have seen really means a lot to me, and inspires me to keep working on the series :)

thank you guys!




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I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

created a normal map for the bells to help give them more of an illusion that they're 3D.

No Pets Allowed

This is my cue to stop playing.

Unrelated to Team Slay-Bells development, but in my "speed bell vocal demonstration", I accidently almost sounded like one of the lines I recorded for Pinky Bash two years ago, lol

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Happy 2th year anniversary to yap and yell

Credit to @Miles_Games

#MarioDayArt

Happy MAR10 day!!