Game
Speedy VS Deadly Shadow Rat
1 year ago

Speedy VS Deadly Shadow Rat Update Log (v1.5)


"It's been said that I've needed to.....upgrade....my arena. Come face me then, you pile of trash!" -Deadly Shadow Rat


Important Functions:

-COMPLETELY revised the code for the Gravity within the game (The Gravity now has precision to determine if you fell)

-Deleted A TON of sprites that are now used as clones to help the game run faster

-Revised A LOT of code within Speedy's sprite to lower the size of the game

-Revised some of Shadow Rat's code to increase the amount of times he will fire the platform bombs (1 -> 3-6)


Miscellaneous (Cosmetic) Functions:

-Made the platforms smaller and more accurate to jump on

-Extended the "Good Ending" text scene so the words can be read at a steady pace

-Added a red aura pulse for Shadow Rat's death scene when he is defeated

-Changed the text box to Black and Red due to Shadow Rat being the one talking in the dialogue



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)