5 hours ago
spent the past few days making a dynamic polygon collision system in godot and im super proud of it
Next up
18th birthday...
the voices...
team switched underswap papyrus!
we're back into track!
been playing m&l brothership, this game peaks so far...
A little scene from Cyan, my horror RPG.
still a work in progress but bad time trio!
figuring out how to make a dynamic bullet box and wow this is fun
12% accuracy is my gamer move (It get's a little bloody, a warning just in case)
i go in gamemaker sometimes to take a break from godot
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