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23
9 months ago

Sprite Progress guys!


Yes, this is the final version of the sprite

Made by the following people Vega, @Salocinick and @MemeForce (with some extra help from DR, Toomato and Rowlet)

Animation was made by Shiran

Also the glow and blur effects are just to avoid stealing, we would be grateful if no assets are taken from us, as we have worked hard for this

Also just so y'all know

Everything is gonna have pixel animations (Or i will try to)

I can't wait to show all we have prepared, progress is only speeding up.



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-Game Progress-

Dialogues haven't been added, this is just a showcase of the first attack for the Sans fight

Sprites by @Salocinick

Coded by epiksnack with help from vorti and laisatheneko

Again, this is a showcase, nothing here may be final.

I am the Official Owner Of the Undertale AU known under the name of Undertale: Karma's A Bitch (Preboot), the link to this page is right here.

https://gamejolt.com/c/Karma-s-a-bitch-wqdfib

Alongside with dajtr (2nd Owner) we plan to remake this old version of the AU

Some testing I made for the upcoming videos.

Logo by Kazo (https://www.deviantart.com/kazodosprites)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

Family band complete!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.