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I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.
Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.
I'm not very good at drawing detailed characters outside of a top-down view, so I went with a simplified style for the pictures in the tutorial.
My attempts at editing gameplay footage.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Octocannon. It's a cannon with tentacles or maybe an octopus with a cannon where its head should be, I don't know.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This menu is a bit crowded.
I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
This was supposed to be a demonstration of the new mechanics for moving objects, but a bunch of enemies stole the spotlight.
















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