(Gable sprints her way to a well guarded feather.)
This update refines quite a bit of help information, it adds a new “Help” section to the menu, and it introduces a redesign for some of the collision physics, to prevent the rare but long-time problem of moving blocks erroneously squishing Gable.
Erroneous squishing is the worst kind.
The edge-mask transition animation system is finally working now as well. The edge-mask is the dithered black boarder that encloses the level. This animation system allows segments of a level to be hidden or revealed based on in-game events, or proximity. Currently only one level makes use of this, and that’s the level pictured in the above animation. (The Grand Tower Veil).
More details to come…
As always any feedback or comments are welcome. :)
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