Srry for not being very active on GameJolt recently. I've been learning Blender and Godot for making 3D Games. Now, the good news is that I'm gonna be more active from now on and actually post about the things I'm doing so um yeah. Stay Tuned!
Next up
I'm trying out a different game engine to Scratch for probably the first time! Its called PlayCanvas and it's 3D which is really helpful. And, well, you may be asking about what is wrong about 3D in Scratch. Only those who know, know.
for my profile pic as well. i'm a pixel art maker btw.
Thanks @SonicMobileHacks1992
for the gift.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Made this script if you want to store player x and y positions on cloud variables. DISCLAIMER! You have to make your own script to change the - from the positions into 0's.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
WonderFighter Devlog Update - ABSOLUTELY PERFECTED THE HOME SCREEN! no more things to do.
More art! Here is the screen when you pause the game(quite self-explanatory anyways).
sorry for the small size. quite big originally but gamejolt makes it small?
I'm switching from Scratch to Godot! Yep, you heard me right. I'm switching after seeing Godot's easiness, high quality game making capabilities. After all this, maybe comment any game ideas that I could use. Maybe yours could get picked!
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
PlayCanvas or Unreal? - For the past few weeks, I've been trying to get Unreal Engine 5 like graphics into PlayCanvas. Now, I think I'm finally successful!
Guess What? This is all running in the browser!












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