Sry for the lack of updates, but I'm reworking most of... well... everything and it hard to show it in any way. The movement system, animations and other stuff were awful and they have to be remade. Next update sneak-peek: https://no-time-game.fandom.com/wiki/Lurker
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Only true badasses may pass! #conceptart #art #gamedesign
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Super Sonic Pixel art.










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