Next up
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
New build uploaded.
Many fixes have been added to the demo.
I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...
I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"
...
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
I'm back to work on my game boy looking platformer.
I added a mob to ride on across spikes, This can be use later for a mine cart type of level.
I'll have updates in due time.
I know I have been soooo inacative and super quite, Well I am still working on 2 games.
One is an auto scrolling arcade style shump.
The other is the half platform half flying and shooting game.
Some images of Stage 7-4 now that its done, I left what happens to the Princess and why there's a level 8.
Level is done and moving on to the next level and the special level after the main game is done.











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