Next up
I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...
I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"
...
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Looking at my global events I noticed this command even the engine....I removed it
coming soon:
Some images of Stage 7-4 now that its done, I left what happens to the Princess and why there's a level 8.
Level is done and moving on to the next level and the special level after the main game is done.
New build uploaded.
Many fixes have been added to the demo.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away











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