Game
Stanley's: Rebooted

1 year ago

Stanley's: Rebooted - December Devlog


I haven't done a devlog since September. So since December is coming to an end, I might as well write one.


The amount of progress I've made on the game since my last devlog is insane to me. I never thought I would actually make something like this and I'm actually very proud of myself for it. I've worked very hard on this project and I'm actually quite confident that I can release this game in Spring.

With me releasing it in Spring, there will not be a custom night at launch. Instead, it will be a separate update as it would take quite a while to develop, possibly releasing in the summer, which is quite a while from now.

In the past few months, I've added a lot of stuff to the game. I've even made two decent trailers to advertise the game. Overall, my progress with this game so far has been great and I can't wait to actually release the game to the public hopefully soon.


Things Added:

  • Working power system

  • Working AI for the main animatronics in the first five nights

  • Decent looking menu

  • Slightly revamped cameras

  • Jumpscares (I actually made half decent jumpscares in this game unlike my awful Scratch games.)

  • Save Data (Still in progress as it only saves what night your on)

  • Phone Guy voicelines - Voiced by @TheRedEncryption

  • New unnamed green withered animatronic

  • Powerout scene (quite spooky)

  • 6 AM Screen (W.I.P)


Things I Plan on Adding in the Future:

  • A system of some sort that will require you to use the cameras

  • Bossfight in Night 6

  • Post-Shift minigames

  • Extras Menu

  • More cutscenes

  • Secret VHS Tapes that you can find

  • ***Any Suggestions in Comments***


A huge thanks to my testers as their feedback has been a great help during the game's development.

Here are some Screenshots :)

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5 comments

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