Next up
Log 1 - This was the initial visuals/designs for the gameplay! Only having a score, multiplier and combo displays for the user!
Log 3 - Added new visuals to make it interesting for the player relating to in-game or user interface, added a moving car to simulate the racing aspect, had some guidelines to assist but optional, etc.
Log 2 - Make some big changes regarding the gameplay of the game's rhythm e.g. view from the player etc. I added some results at the end when the game is finished. Currently just a draft, I will make more changes and adjustments.
Log 4 - Adding new points into results, Total Distance is bonus points to be added onto your score, the faster you go the more total distance you will get, you get faster by increasing your speed from hitting rhythm etc.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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