5 days ago

Started making the UV mapping and planning the textures using a different tecnique after studying some actual PS1 models

We are so back

(PLACEHOLDER TEXTURES)


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Next up

here we go again

(no textures yet, just using vertex colors in the viewport to test)

fixed it

FINALLY

I finished the UV map, i can now start texture painting (next thursday )

Edit: Also, i need to model the endo now

Funny how i do non low poly UV mapping in less than 10 minutes and this takes hours

Yes i'm making this post just to whine about how long it takes

textures are still placeholder (dont ask why he's colorful)

i'm getting perfect matches on nightmare difficulty, i am so good at this game (phasmophobia)

Liked this pose, will use it in-game

Still need to rig the fingers

Also, i modelled the endo (still not UV mapped)

The whole thing still needs texturing

oooooo spooki placeholder graphics oooooo

He looks so skinny tho, will make him thicker

Maybe the secret is having 3 cups of coffee

Already looks good with the placeholder texture

The PS1 bear is back!!!