Game
Arcturus
8 years ago

Starter Game Mechanics


Hello everyone, this is Aether, project leader and programmer of Arcturus, in this dev log I just wanted to go over the mechanics you see in the screenshots that I’ve been working on. The dialogue is pretty self-explanatory, this just allows you to interact with people ingame and see their point of view on the world or annoy them. The sneak system was a harder game mechanic to make and one that I’m still working on, the concept is that while sneaking you can move around people and enemies without being detected. Since this game is also a platformer we obviously need some platforming levels so the way it’s structured is that you might play an open world level, and while you’re exploring you could find a hidden portal that takes you to a puzzle or platforming level, these levels will give you the opportunity to unlock new content, weapons and earn loot, no more grinding for you RPG lovers! Ok I think that does it for this devlog, Naccer Games and I will keep posting them to keep you all updated on the game’s development.

5d09d49960905.png
5d09d49a6fa95.png
5d09d49b77aa5.png


0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

Shadow The Hedgehog X pixel art

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Szayel Aporro Granz - Bleach

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Coming Soon...

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

ooh yes..