Game
Stramedia: Development Post Archive
1 year ago

Starting on October 20th, Stramedia's development will go into a long-term hiatus (for like, an entire year) amid some expected AND unexpected circumstances, all personal things.

There won't be any development posts until further notice.




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LMAO

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

Dear Unity community, thank you so much for everything, but I'll have to go soon. You will be missed. 💔

To John Riccitiello and other higher-up executives at Unity Technologies: 🖕 Go fuck yourselves.

‎

DEVELOPMENT UPDATE: Plans for 2024

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

Right, so about that Kickstarter campaign?

I am not fucking around. It starts next year (or the year after that) when the special demo is out.

Goodbye, for now.

Two things in one clip:

More pixelated gore

and a newer entity system which will allow for entities to be controlled by both the player and inherited unique behavior hosts.

Bloody hell indeed.