It’s been almost week since the last update so I felt like posting another one. Everything’s pretty much done: I’ve been working on the intro, finished modeling Flowey (it’s looking pretty good), I found a way to make a dialogue system like in the original game and all the animations are done. However, I’m having some trouble at executing said animations… Again, this is my very first project on Unity, and I’m not expert at C#…so, yeah. It’ll probably take me a while to figure that out. Also, though the game will be really short, it’ll have an unexpected surprise… Stay tuned for that.
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Finished work on the emotions of a new character for the tank universe
Cash Banooca
Explosive domino effect
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
ooh yes..
I remade my main character, what do you think? :)
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
Sometimes it is like a walk in the park.
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