Game
Steve RPG
5 months ago

Steve RPG - ver 2.1 changelog

I'm sure you saw this coming... EMERGENCY BUG FIX UPDATE! EVERYONE PULL THE FIRE ALARMS! These changes were written as I was doing them, so they are not necessarily organized by importance. Here's all the changes for 2.1;


- You can no longer obtain the cake. (I forgot to remove the event logic.)

- Fixed the dialogue at the golem door in the Demolition route

- The innkeeper can no longer give the pickaxe to you before intended

- Added save points! You can still save anywhere, but with how often my playtesters continue to forget how to save, it's a nice visual reminder. You can also access a quick shop from the save point that tracks what village you are in

- Removed the save prompt in the priest house due to save points being added

- PROBABLY fixed the gunpowder chest in village 2. (That's very embarrassing... I swore it was fine before!)

- Made the code for the inn basement be random each first time you learn it

- Made an event in the village 3 demolitionist fight be 2 turns further than what it was

- Made the event for leaving the village 3 inn push you backward in the demolition route to prevent the player from clipping out of the map

- Alex can no longer triple slash in her fight

- The player can no longer enter Steve's house in the demolition route

- Changed Dickinson's demolition dialogue, as I forgot that I changed his requirements for the fight!

- You can now access the inns in the demolition route at more points (after getting gunpowder from village 3, you can still buy, after doing village 2 before burning, you can still buy)

- Herobrine's fight in the demolition route has been made harder

- You now gain Heal II regardless of if you kill Illager too quickly or not

- Added a picture in village 5 in the bottom left of the screen that says "Press "D" ("Z" on controller) to craft."

- You can no longer open the menu during Herobrine and Goku summon cutscene(s)

- Goku can no longer attack while charging his Kamehameha (MAYBE)

- Added an annoyingly large black and white outline around the sprite used for the logs in Illager's lab, as playtesters continue to not see it

- The boulders now reset to their intended position in the illager lab

- The fire puzzle has been made more clear when reading the log

- Healing items now take absolute priority over every single move in the game. This change could be good or bad.

- The villagers now wait an extra 2 seconds before appearing during the demolition route village 3 cutscene



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