6 months ago

Still figuring out how video game combat works.

I Also noticed some levels feel very short, so here's more level.




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WishIspentmoretimeonsounddesign

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

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Happy #NewYear26.

Here's a month in 10 seconds lined up throughout 12 months.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.

I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

This week's Fan Art Friday celebrates Captain Wayne - Vacation Desperation! Accept the quest in your quest log to get started.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

Checking out levels and looking out for little things to improve.