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94
4 years ago

Still in Poland but had time to make something!

Rendering is Pen/Stamps with 1280x720

Edit: I can't reply or comment for some reason so I'll reply with article


"cool dynamic shadows when"

Sometime

"you should make world out of voxels too btw, so the lighting is more natural and you can do more cool effects"

This would be possible with the current system I put into place but it also allows for objects to be placed freely, unlike with voxelverse where a block is identified in a list position



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Low pass

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

More sound design experiments

Headphones recommended

SGI-STRIKE REMASTERED - WEAPON DEMO

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

First Shockwave 2 project ever has been remade.

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

Gestalt: A Story driven 3D Turn-Based RPG inspired by HSR

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones