Maybe adding the exe to Gamejolt was the push I needed to get the primary functions going. Since uploading the initial release 3 days ago I have added a significantly improved release todday. Most weapons are now available and the credit system is fully functioning. No official quests have been added (monster hunting only at this time) but credits can be made and items can be purchased. Quest giving characters are in place but have no dialog or quest items yet. If you are just getting into the game I know itβs going to be confusing. I will be adding a digital manual as soon as the systems I have planned are conclusively working. Space/Enter/Arrow-keys will get everything done.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Fan art for Foolish I'm feeling kinda better so I drew this
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
Microsoft Windows XP Unprofessional (windows logo prototype)
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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