Game
The Ink Remains
2 years ago

Still working hard, don't worry ;) #GameDev




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Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

Gwasses

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

Gotta love when this happens

Ah yes, perpetual motion... Well done random rigidbody 😂