Next up
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
Gwasses
Damn, another #spawnday already! Time flies, it really does...
I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?
Hehe
Gotta love when this happens










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