I plan to make this game open source!
Yes! That's right open source!
File of FNaF - SF will be released after the full version & you'll be able to freely use it as template to your games or future mods!
It can be also use for learning in Clickteam Fusion 2.5 Dev!
Of course if your copy of the game's source code has minimal changes remember to credit me bc claiming someone's work as your own it's straight unfair.
Terms of use will be explained in detail in game's description.
How about the game though?
Well progress is pretty slow rn but I don't give up that easily.
I want to add more easter eggs soon such as:
UCN easter eggs
Such as FNaF world characters appearing on desk.
(If you ever meet easter egg on a desk you'll unlock it as decoration to your desk)
Also Menu easter which is pretty forgotten easter egg in FNaF in general is OMC ambiance playing in UCN's Menu.
Odds will be fairly the same for OMC (though you'll be able to refresh the odds by pressing numbers on numpad)
Desk animatronics will have much higher odds instead of 1 in 10000 maybe it should be 1000 but I'm not really sure.
Paperpals easter egg
They'll appear in the office like in FNaF 3 & FNaF 2
If they appear once they'll stay for the rest of the night (also unlockable as decoration)
Yellowbear & Shadow Bonnie
They're already programmed & added so... in next update it's guaranteed that they'll be!
Also I fixed the FNaF 2 & FNaF 1 bug with the RNG generator where RNG Gen couldn't generate numbers higher than 65536 so that means Shadow Bonnie has 1/2000000 chance to spawn FOR REAL
Character added/planned/changed:
Well in this list isn't guaranteed that listed characters here will be added but certainly they can be:
Funtime Freddy CN (Added)
Rockstar Freddy CN (rebalance)
LOLbit
W.G.F UCN (rebalance)
Changes after being dealt with cams he won't appear again.
Decreased reaction time however mask will instantly stop his kill timer.
BB UCN (rebalance)
JJ UCN
Minireenas UCN
Bonnie & Chica F1
Foxy F1 (possibly)
Nightmare Fredbear & Nightmare UCN
Maybe more animtronics will added but I want to focus on Gun Night & bots which will test max mode being possible.
Gun Night:
After thinking what will be this night about now I know!
In this Night your task will be to shoot all animatronics in the shortest time possible (while also not be killed)
Simple night but LOADS of coding.
Deathcoin rework:
Deathcoin won't be changed in function as much still will remove animtronic for the rest of the night however any character will be deathcoinable!
If you click deathcoin (after buying it) if you hover on any animatronic (if it's present) & right clicking it will deathcoin it.
Also deathcoins will be unlimited which allows for funny challanges ;)
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