Game
PLASM FUNKIN'

25 days ago

Summer Development Report - PLASM FUNKIN'


Alright, it's time for one more...
I hope you were looking forward to this one.

Our last Development Report was a baffling 4 months ago... Wow, time flies way too fast. But that's not what I'm here to talk about!

Back then I had established the scope and features PLASM FUNKIN' had to offer in a explicit and straight-forward manner, without showing too much (neither too little)

Today, we'll be going over what exactly has been finished for PLASM FUNKIN's Spotlight Update and that the release date might be coming sooner than later...


PLASM FUNKIN' CUSTOM MENUS

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With the help of an awesome coder, Bima, progress with the visual workload of the mod has been flawless. That resulted in the good chunk of slow progress we've had before getting out of our way.

As mentioned in previous Development Reports, PLASM FUNKIN' is a full-feature mod which contains custom menus for practically all parts of the game. All the design of those menus were solely planned by me with minor interventions from coders.

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For the people who have been caught up so far this section might seem redundant, however, it is important to understand the significance of all these screenshots being in-game, rather than mockups to demonstrate what might be in it.

Talking about screenshots...


PLASM FUNKIN' QOL FEATURES

This mod has minor features that make your experience just a tad easier to deal with. All these features are explicitly told to you upfront as soon as you boot up the game.

They are, for example: Key toggle for FPS Counter, In-Game Screenshot key and the change of fullscreen with F11 rather than ALT + ENTER.

You can find a visual demonstration of this on our twitter.

Since there's custom menus for everything, when pausing you usually get a lot of assets and information in your screen...

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and for that reason I decided to personally add a feature that hides everything in your screen except for the greyscale paused gameplay in the background. Great for looking at what's going or taking screenshots.

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Okay, but what about GAMEPLAY??

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It's going great, all camera events for the 9 new songs are done. The Coding and Art Department is currently finishing tiny details which are just the cherry on top of what's already here.

Adding to the topic of gameplay and song events, I've internally gathered playtesters to ensure the mod works fine, which means bugs will be minimal if any when the game actually releases.

All of this means Development Team is slowly coming to a halt, and a few members (alongside myself) are working to get the promotional content and visualizers ready!

PLASM FUNKIN' will be released alongside it's visualizers, and hopefully the songs release shortly after that.

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As always... I don't have a release date yet, but I'm sure it'll be this year.


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PLASM FUNKIN' : Testdrive Demo Release (Sep 2023)

2025: August Report | September Report

2026: Winter Catch-Up (Feb) | Summer Report (Jun)



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Next up

Winter Catch-Up – February 2026

First Development Report - August 2025

PLASM FUNKIN' - September 2025 Development Report

Here BoyFren

Here are the revamped sprites of "Ghost" for PLASM FUNKIN's next update Check out Translucid by HEV on Youtube! https://youtu.be/LKOehBXEXOo?si=2ROYm9Q17q2Z64sD Support the team by checking out the WIP page: https://gamebanana.com/wips/86982 Play the Demo!! https://gamebanana.com/mods/471271

Some 40% Shits what I did for the mod of Friday Night Flashing / Internet Arcade

Here the mod ntework if you wanna follow them: https://x.com/OximG/status/2074246220931895453

Pico

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^