Game
Summon the Chaos
12 years ago

Summon the Chaos completed


http://gamejolt.com/games/strategy-sim/summon-the-chaos/13155/

It has been awhile since the Chaos competition has been completed and I have added a good bit of polish since then so that I can comfortably leave it at is. The one big regret is not getting the achievement API to work with Unity and GameJolt (I was able to get the offline version working briefly but caused a dangerous freeze for the web page version so it is removed for the time being). Most of the time since then has been spent trying to clash heads and get them to work together but I have to give that up and get back to my bigger projects.

I kept my updates since the submission to be relevant to what I expected of myself to achieve and would consider doable within the constraints of the contest. Therefore as a 1-person developer, I did not give lavish screens for opening/losing/winning screens nor gave fully detailed artwork. Nor creating complex sound effects. Going beyond those restrictions would feel like cheating myself when I look back on this entry. Also, since the submission, we now have:

-smarter AI pathfinding (with a little boost in their walking speed)

-UI relating the status of each individual citizen

-rapid fire attack (just hold the space bar down)

-Cleaner, more organized title screen

-Left/Right rotates while up/down is thrust instead of arrows equating to direction

-Citizens will occassionally stroll off and do their own thing when they go long enough without a command issued to the temple.

-Monster spawning cleaned up and more frequent

-New paths for the citizens

-Food/Water/Wood usage rates changed to make the gameplay more interesting

-and last, but not least, added GameJolt and Chaos poster to the opening gamestate.

Iā€™m glad to have this finished and learned a lot about my programming techniques and a much deeper understanding of using Unity (especially because of the API). I hope you enjoy and would love to hear additional feedback.

Also, special thanks to Marble Tone Media http://gamejolt.com/profile/melimv/15138/ for providing the wonderful background music within such short notice. I certainly recommend contacting her if you are looking for music assets. There is also many special thanks for David Maletz for doing an amazing job and giving me a ton of feedback. His feedback certainly helped shape it into a much more enjoyable experience.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! āœØšŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Some Shadow boss fight gameplay šŸ‘¾