Next up
Development's going pretty good.
I've updated Dug's behavior to make it clearer that you should leave the door open for him.
I've started on Freddy's behavior and I finished his sound cue icon.
I'm finishing up the cutscene for night 16.
Fredbear's hat is now purple.
I updated some of the mechanics for the Pill Evil Giuseppes.
When the week 2 demo comes out, I suggest picking the brown pill on night one.
The new Giuseppe content is here, everybody!
It can be played at: https://gamejolt.com/games/maltigitime/962794
Since I will be taking a break from Giuseppe-related stuff for a bit, I've added images of what I will be working on.
The Week 2 Demo has been released!
Mid-March Update.
oughh the seppe
i've gotten distracted
i've gone too far
Haven't worked on this game for so long that I forgot about the things I put in the game.
I just opened the project and jumpscared myself with the pickle slot variable.











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