Next up
April 7 (1.2.0)- -Improved transition icon/objective marker system -Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.
Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)
Version 1.7.0 of #SteelSeraph is available on Windows and Linux.
Changes:
-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.
Seraphine- Plainclothes
It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.
Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348
Version 1.7.0 of #SteelSeraph is available on Windows and Linux.
Changes:
-A new and improved HUD
-Two act 4 sidequests (Hell Off Earth) with endgame subweapons
-A fully implemented final version of the microjet
-Flow improved throughout
art comission.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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