Game
Super Sexy Sword Swallowing Skirmish
11 years ago

Super Sexy Sword Swallowing Skirmish


Hey Folks!

I’ve been tinkering around a little bit and from about 10 hours work, I’ve got a sword swinging game that will certainly test your gag reflex. Super Sexy Sword Swallowing Skirmish or SSSSS is a two player duel to the death. The twist? You carry your weapon in your mouth. Here are some screenshots and hopefully gifs showing some footage. I hope you’ll consider giving it a go and I’d love to hear what your thoughts are on the game!

Gifs:

5d0c4f3eaccdf.gif
5d0c4f40cf133.png
5d0c4f41ba853.png
5d0c4f42ac670.png
5d0c4f43a844e.png


0 comments

Loading...

Next up

SSSSS Update!

Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.

Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!

Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!

Installation Required - Building an Arcade Cabinet. Hey Folks! In a New Year Special, I talk about my experience of building the Narcissus arcade unit and interview digital installation wizard Jonatan Van Hove (JOON). Enjoy!

Keeping that torch a' burning - Some tips on how to remain involved with games development.

Take Note - Why having a sketchbook shouldn't be overlooked. As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.

Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.

An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.

Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!