

2 years ago
Next up
I was bored and started working on a Hollow Knight engine, a scuffed one.
I used some Castlevania assets because I don't like working with just "hit boxes"
I guess this is just a varient of my other metroidvania movement engine thingy.
@Fredinator put me on duty to work on some extra animations for the game, I'm not going to reveal what they are for spoilers' sake (unless bro reveals it anyways) but have this screenshot of the goofy fatty as a small teaser for what I'm cookin'
Bad ending screen.
Nota: Empezando con la ai de Plushtrap Classic. (por las dudas NO estos animatronicos no tienen almas xD)
Guys 1,999 followers, tamos cerca pero ultramente cerca de los 2,000 seguidores!!
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