After slightly less than 12 hours of development, and 20+ total manhours, Flappy Titan is finally done! Try it out, and be sure to comment and tell your friends!
For more of my game shennanigans, follow me on twitter: @thatfoxdude
After slightly less than 12 hours of development, and 20+ total manhours, Flappy Titan is finally done! Try it out, and be sure to comment and tell your friends!
For more of my game shennanigans, follow me on twitter: @thatfoxdude
Check out dat sweet scrum wall!
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Got some fun collectibles in our game, Path of Kami!
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