Game
Sweet Smash Test-Build 1.03
11 years ago

SweetSmash, A Smashing Concept. (Development log)


Sweet Smash is a new work in progess mobile based game that is made just for people to quickly play on the go, and it offers a unique style of play, the game is aimed at the target audience of the female gender and the age of 35 + however it offers fun for people of all ages.

The aim of the game is to simply smash the shapes and avoid the colours that it tells you to avoid however there’s a twist, the game gets faster and faster and the colour that you’re supposed to be avoiding changes at a frequent interval making the game more and more challenging as the shapes start to fly at you faster, and the avoidence colour changing each time. The game offers a unique challenge and required the player to multi-task by keeping track of the colour changes, but also keeping track of the shapes that need to be smashed.

the way the game works is that there is two game modes that you can chose from: Time Attack and Classic Mode.

Classic Mode:

In Classic mode the player has been given a set target of shapes they need to smash before they can level up and advance to the next level, however hit a shape you’re not supposed to and it’s game over! this game mode is perfect for someone who would like to invest time into their game, unlock powerups and special abilities to make their game more enjoyable, and is ideal for anyone who would like to feel accomplished.

Time Attack:

Time attack offers a different style of play for the gamer who doesn’t like to play target based games, In time attack, you have to smash the shapes for as long as possible without touching the forbidden colour, and then their high score will be saved for them and they will be able to come back and hit at it trying to beat it whenever they like, this is ideal for someone who has a few minutes to spare on the train or in a line or something where they don’t have much time

5d0c2d997796a.jpg

Above is a quick mock up of how i feel that the game should look, however this will be edited a lot more in the near future.The UI layout is pretty simple on the top left you will have the score counter, and on the top right ( to be added soon) you will have the colour that you should be avoiding.Whilst having a time counter in the middle of the screen, the shapes can fly in from anywhere on the screen and can have a maximum of 10 on the screen at one time.

Happy to recieve any feedback or questions in the comments

See you CyberSide!

~ Minarai



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