Game
SWITCH!
8 years ago

Switch! - Devlog #2


Hello everybody! In the past week I’ve been trying really hard to fix some bugs and add some more mechanics to make the game eaiser (the game, not the puzzles). So this is what I’ve added:
-A carrying system
-If the carrying system is too consuming for your PC you can still push the cubes. Now they are easier to push.
-Fix some bugs.

As well, I will do another devlog today because I want to release the first version of the game!



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Second puzzle from Level 1. This one is still easy to solve, I'll start making harder ones as the game progresses.

SWITCH! - Level 1 Some days ago I started working on the newest level for *SWITCH!* I’ve thought of some ideas and some designs and it will end up pretty good. Here is a small preview of what I plan doing.

Quick heads-up! The first level of the game will come out soon! Here's another picture from it. By the way: that's not the look of the scene, or not yet :)

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)