Game
SWITCH!
8 years ago

Switch! - Devlog #2


Hello everybody! In the past week I’ve been trying really hard to fix some bugs and add some more mechanics to make the game eaiser (the game, not the puzzles). So this is what I’ve added:
-A carrying system
-If the carrying system is too consuming for your PC you can still push the cubes. Now they are easier to push.
-Fix some bugs.

As well, I will do another devlog today because I want to release the first version of the game!



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Quick heads-up! The first level of the game will come out soon! Here's another picture from it. By the way: that's not the look of the scene, or not yet :)

SWITCH! - Level 1 Some days ago I started working on the newest level for *SWITCH!* I’ve thought of some ideas and some designs and it will end up pretty good. Here is a small preview of what I plan doing.

Second puzzle from Level 1. This one is still easy to solve, I'll start making harder ones as the game progresses.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc