Game
Five Nights at Candle Cove
10 years ago

Switching engine to Clickteam Fusion


Hey guys, I’m switching the engine to Clickteam Fusion, but I also need a graphics artist that can make an art style similar to Scott Cawthon (you know, making it like a realistic graphic style) and also, I’m working on the map of the cameras. Also, since FNAF 3 came out, I’m incorporating some mechanics that are in some FNAF games, and some of my own. Heres a list of them:

  • A maintenance panel where you can reboot the camera system, the audio devices, ventilation, doors, and also the door lights.

  • Ventilation shafts that you can seal

  • Doors/Hall Lights

  • Flashlight

  • Audio Devices (only for Percy’s starting point CAM)

  • Rechargable flashlight (with a recharge button)

  • Death Minigames

  • A minigame that you play at the end of Night 5, where you see the ending of the story

  • 6th Night (named Nightmare in this version)

  • Custom Night (named Custom Mode in this game)

  • Milo (from Candle Cove) being a Ghost (as he was killed in the episode “The Death of Milo”) which acts like a Phantom Animatronic from FNAF 3, same with Seadog



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