So, I know the games I made in RGM have not been that great so far, and the GZDoom engine is miles better, but I've thought of creative ways to adapt this game to RGM, and honestly I want to do it to see how I can push this engine to it's limits. I've learned a lot from the previous two games and how to make my games much scarier using psychological tactics, which has been the aim of this game for a very long time. As much as I love the GZDoom engine and all that I could accomplish on it and really do something unique with it, I think adapting this game to such a limited engine would make a much larger landmark. However, I believe this game has a lot of potential that could be ruined by this decision if not done correctly. But, I do have a back up plan to re adapt the game to GZDoom if I release it and it falls flat on it's face. Both paths are stewing with potential, cus either way I want to provide a unique psychological experience with this game, both of which have never been done really with either of these engines, but I think the impact of using an engine that is so limited (like very limited) beams even more potential in a lot of ways. Nothing is set in stone, but I may experiment more with RGM and see what I can pull off.
Next up
Officially downgrading engine to Raycasting Game Maker (with screenshots)
Dev. Screenshots
Another house i made long time ago.
Strange Umbrella
Explosive domino effect
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
New Teasers!
Zombie🧟 run🏃 in Zelter! The main thing is to close the door🚪 on time. #fridaygaming #fridaygames #2Dgame #indiegameart #indiegamedeveloper #2dgameart #2dgraphics #madewithunity #unity2d #unitygames #2dgamedesign #8bitgaming #pixel_art #indiegames
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