So I only worked on this project for about a day, but I finished it tonight and a few of my friends and family thought it might be a good idea to sell it, but I was like “Nah!” And thats how I came to be here, so hopefully you play the game when it comes out like in 5 minutes and tell your friends about it if you enjoy it. So yeah #IndiE3Jam Woot!!!
Next up
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Doing some bedroom virtual production for my upcoming project Zotto
Making my own virtual art installation, but first need a venue
New thing out, check it out if you'd like :3
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
0 comments