Game
Gerygone
11 years ago

Taking a break


I’ve noticed that I’m sorta getting very burnt out on this game. Getting bored of it.

And I don’t want to end up half-***ing it.

So I’ll be taking a break from working on this for a few months to work on another idea that I have been wanting to try for a week now, then I’ll come back to this.

Note that it’ll certainly be a lot more gruesome than this, since the game will revolve around blood as its main mechanic. Won’t tell you what it is (right now), but it does involve a lot of blood.



2 comments

Loading...

Next up

art comission.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.