Greetings All,
Chips World 2 isn’t necessarily a game that I am super stokes to finish & release, but it is a game that I am stoked to finish & release. This game in it’s first inception was to just help me learn Unity 3D & C#, & I’ve learned a lot since I’ve first started this project a year ago & still am learning more as I go.
But I digress, Chips World 2 updates!
So, since my last dev log I’ve done quite a lot of, not much haha, but still a lot at the same time. I’ve practically got the first level complete, which has been surprisingly the hardest part for me in the development of this simple game. I believe now that the first level is complete, progress should begin to speed up now.
Take a look at some stills from the completed level!
I’ve added in some temp Voice Overs because I planned to have this game fully VOed with friends & family, if you’d like to join the process shoot me over an email & I’d love to cast you as a Chip in Chips World 2! It’ll be fun!
Beyond that, I upgraded some graphical assets as you can see below, & worked a lot on my cutscene manager!
Beyond that, I haven’t really done much more, oh yeah, I re-wrote the game’s story, but no spoilers there, I want a couple of you to actually finish the game haha, ill keep my fingers crossed.
I plan to build the game pretty nicely & release a demo all the way up to the first boss to get feedback on the engine, but I will need some more time for that.
Well okay! This has taken enough time, back to game dev I go! See you on another Devlog, thanks for reading this if you did :D
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