Game
Tales of Kulplex
8 years ago

Tales of Kulplex, Devlog #0 - The Journey Begins!


Hello there,

This post marks the start of my video game journey! After having spent several months prototyping and refining my general idea, I thought I would commit myself (insert lame git joke) to making a devlog alongside the development, so I can share and log the progress of my very first game as an indie:

5d0a76ee41e19.png

What is “Tales of Kulplex”?

I have envisioned Tales of Kulplex (ToK) to be an explorative action game. In short, I’d call it an “ExplorAction” game.

Most of our story is set on Earth during the 14/15th century, spanning parts of Eurasia. At its center is the protagonist Yao, an old historian who, due to an unexpected event, illegally crosses a portal from his world to ours. Yao is no normal creature, in fact all of his kind have unique features. For one, they do not die easily but rather lose some of their body parts when injured.

5d0a76ef6bc47.gif

Yao has lost his limbs while journeying through the portal and, with no other aim in mind, he sets out to find them again. Along the way, he meets new people and learns about his strange surroundings; he has the possibility to help others, fight dangerous creatures or simply explore every inch of this fantastic world.

The game has a strong connection to the actual geography, history and culture of the different locations, including the music, folklore and mythology.
As the development progresses, more local groups and institutions will be contacted in order to help with the crafting of faithful representations of each region.

Here are a couple of gifs to show the very first location in the game and some of the mechanics. We are still at the beginning, bear with us :D

Heads can let you see the world with different eyes:

5d0a76f1be4dd.gif

Yao can help others who have also lost their limbs:

5d0a76f35b478.gif

Does the idea interest you? Please feel free to follow this devlog, get in touch or perhaps even share it with someone who also might enjoy it!
I personally would love to craft the game together with the community to make this game the best it could be.

You can get in touch with us and stay up-to-date on:

The devlog will initially be released twice a month with a focus on the art in the first week and the programming in the third week of each month.

Thanks and see you soon!

Nesh



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Finished work on the emotions of a new character for the tank universe

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror