Game
The COMPOUND

3 days ago

Teaser No.1 - Story in the article ⤵


Story

The staff finally released you, as their complex is due for destruction, caused by the cataclysmic failure of their health and safety checks, totalling 9 inspector fatalities in total. Due to budget cuts, you must make it through the facillity yourself. Of course, they wouldn't just release you. The whole containment sectors doors have been opened. You, being the smart one, leave, or at least give it a go. All the staff (the alive ones, of course) have left. Fortunately, you are smart. Unfortunately, they are not. You almost feel bad. You don't though, I don't think you have that emotion yet, you know they don't though. And remember, if you die, it doesn't matter. Because nobody cares.



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Since Omnipotent, I've discovered how to add the lever-basement rooms from doors, so I'm adding those.

Instead of rush, or at least dupe, I've added a beacon sorta monsta, so you hide behind sum instead of a locker.

Again, since Omnipotent, I've found out how to add kinda generator rooms from doors floor 2.

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BEWARE THE NOID.

(The classical ol'Dominos mascot)

Meant to post this earlier, making a new doors game (Ignore my other post) called The COMPOUND, but much more advanced than Omnipotent, as I've figured some new stuff out.

Check the Article for story ⤵

Happy Easter Sunday!

Updated Aske

Working on the rooms. The layouts of the rooms I've done so far are on the right. I'm planning on doing about 50-60 rooms. (20 variations so far). 5 coal rooms, 2 button rooms and 1 uncommon room.