Game
Steampunk Idle Spinner
7 years ago

Teaser of next Steampunk Idle Spinner world


Hi! For now Steampunk Idle Spinner has been downloaded more than 250 000 times, and 3300 people have joined our facebook group! The game has 3 worlds: Workshop, Clockwork City and Floating Islands, which contain around 40 various steampunk machines, vehicles and contraptions.

Here’s how the gameplay looks like now (Youtube)

Since recently I’m thinking of how will the new world look like. I’m ready to announce that this is going to be Assembly line world, where the coins will be produced, transported and upgraded. I’ve made several sketches which represent the expected gameplay mechanics. What do you think of it?

Any critique, suggestions, questions is appreciated!

About the expected timeframe. I have a very strict deadline: 31st Dec, when the games are accepted to Google Play contest and IMGA contest. I’m putting all my effort to make the world playable by then. Perhaps (as the contest jury first look at the visuals and then - to gameplay), I’ll make a separate build with Assembly line only, and will submit and to the contest and show to you.

5d0a9ebb00171.gif
5d0a9ebde7a8b.gif
5d0a9ec152aad.gif
5d0a9ec47f35e.gif
5d0a9ec8056ce.gif
5d0a9ecba67e7.gif
5d0a9ece7fa8a.gif
5d0a9ed18226f.gif

Also I want to test several new gameplay concepts in this world, which will then migrate to the big game.

  1. Permanent upgrades. A much-requested feature, which will let the players spend narrativium to permanently boost some in-game parameters, like tap bonus, engines productivity, details discount, start money.

  2. Player ranks. You will start as “Apprentice Mechanic”, and then, depending on how big your steampunk contraption is, you’ll proceed to “Engineer” or even “Sky Lord”. Ranks will unlock more game features.

  3. More real physics.Taking into account torque, friction, momentum, when calculating energy transfer through the chains of connected cogwheels.

  4. More production chains: besides the streamline of coins, produced by one machine and gradually upgraded by the other machines in the assembly line, the same will be for machines fuel and substances, which increase the machine’s production.

  5. Enigma machine. Once a while it will produce a code, and if you break it, you’ll get a significant reward, which is much bigger than for catching the gremlin.

  6. Music machine. Sound is also a much-requested game feature. But I want to to just add sound, but to let the player build a music machine: specify tempo, notes, rhythm.

  7. Cloud services: finally it’s time to save the player’s progress in the cloud and let the players compare their results in the leaderboards.

  8. Besides I want to try to keep the previous world after the player exits it from the portal, and then transfer resources between the worlds.

All these additions will alter the game objects’ structure and formats, so, some time is needed before making them public. But I will inform you of the gamedev progress and will update the current versions with new features and optimizations.

Links:
Steampunk Idle Spinner on PlayMarket
Steampunk Idle Spinner on Kongregate
Facebook group for Steampunk Idle Spinner players
Steampunk Idle Spinner Wiki
Gamedev blog



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Got some fun collectibles in our game, Path of Kami!