The Backrooms: Memoirs
TB:M is the Tech Demo name, it's literally just what I imagine The Backrooms in like the 1800s or so to be like, If you've seen my page a year ago you'd know TBP:L, FFRO, & The Backrooms: First Generation which had evolved into an early version of The Backrooms: Memoirs. Which was funnily enough a tech demo to TBP:L but more so in the graphics and overall feel of the game, sadly TBP:L was downgraded immensely for the new version of The Backrooms: Memoirs and things are noticeably rushed, but instead of scrapping it or redoing it like I normally do, this rushed version is going to be released, and it will possibly receive updates to fix the rushed UI, and environments. But for now it does good for what it's meant to do, show off the Procedural Content Generation for the PCG update.
TB:M is to release in an hour or three. On this page. Again this isn't the final look of TBP:L or remotely even close to what I plan on making TBP:L look like.
Lastly before I go for the next hour: The Lumen is heavily unoptimized, and looks slightly bad unless you play with the Global Illumination at High-Epic and anything below High loses the look that I want, So there are graphics presets instead of a full customizable graphics menu, this will probably stay in TBP:L all settings can go to low besides the following: Textures, Global Illumination, and Shadows. Again Global Illumination's minimum is high. The Shadows are stuck at High, and Textures go to medium, because of texture streaming issues.
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