Game
The Vrennman Case
7 years ago

Tech Push 1 in 2018


Hello there ladies and mentlegen.

It’s John again, with a little bit of information about the further development this year.
We all agreed that we want more planning and less headless hunting this year. To comply with the agreement we now use a planning tool (Hack n Plan) and started organising some milestones.
The first one was the Tech punch .. err push in 2018.

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The past 16 days or so the programmer person was hacking and planning away through the underbrush of old systems and things he knew will sooner or later fall apart or things that already fell apart. Apparently “you grow with your projects”. Whatever that means. I may or may not agree.

Firstly, the “ghost mode” has been restored and improved. That’s the mode where you control my ghost friend. She’s a right old sunshine…

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That mode gives you ghostly vision and abilties, such as going through walls and interact with other ghosts that are not visible to the eye of the living being.

Also programmer person introduced the ability to display input glyphs when the game instructs you which buttons you should press. Just in case you cannot figure that out on your own.

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This is aware of the input device you’re using. A keyboard or an xinput device and will show you the glyphs accordingly.

There have been changes behind the scenes too.
Things about Dependency Injection, text rendering and movement behaviours.

More interesting is the change in the color correction system.
It’s now part of the lightv3 pipeline and can be very easily controlled.
Much more robust and resilient to change than the old thing we had.
The ghostmode makes use of this, for instance.

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There have been more little changes here and there to make everything nice and bulletproof.

But for now, that’s all. I’ll be back with the finishing of the next milestone.
Or maybe earlier, if we got something nice to show y’all.

Cheers,
John



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