Hi everyone. We’ve got the news that you expected so much. At first we have to admit, that the development hasn’t completed so far, as everything here is made on a voluntary basis and we make it only in our freetime, unfirtunately.
In short.
1) Locations.
We’re still working on level-design and locations in whole. I don’t have so much to describe here. If to say shortly: Appearance editing and gameplay setting (not to let monsters catch you in a corner, for examle).
2) Game logic. It’s easy here. Usual scripts for level working and availability to complete them.
3) Code optimisation.
All the code in the game is written by our scripter as you know. And as a lot of stuff is done, it was done a long time ago. Enough long to let the scripter learn something new and merely notice his old mistakes.
We have attained FPS addition in some locations with stuff like one shown in the second picture.
This one is a part of AI logic.
Also Unity 3D creators must add asynchronous calculation, that we would like to use to get the best performance even on potatoes.
You just need a processor which has more than one core.
So this post is turned out, and I’d like to thank everyone who is still following the game, you are the reason of our effort.
Maybe, we will use such kind of post. :D
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