Game
FNAF Kit

3 years ago

Test wolf was sad to discover there was no food or fun to be had in the 'kitchen'. Only untextured test models used to determine the correct scale.




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

If you're wondering why the next build is taking so long. here is the answer.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Buttons ver 2- jumpscare Test

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Buttons jump scare test shot