2 years ago
Testing 1 2 3
Next up
Generic component system is done... kinda. Activation is messy. You currently need to specifically setup the projectile separate from the equipment data. If I don't fix it it'll be a trap for myself later. Works fine though. No specific code required
A cool thing about having all your entities work the same is that you can easily make anything playable and everything functions nicely. Gonna make a longer post about it later. I might also soon change the art to something original
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^











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