Duskpn @Duskpn
Joined almost 6 years ago
GMRHe / Him
My name's Paulo and I'm a lead developer at VRMonkey. I've been working with Unity for over 10 years and Unreal for about 4, mostly with VR.
I created this gamejolt profile to post about my personal projects (which I've recently resumed working on) and ramble about some of the things I've learned over my almost-decade of professional experience
Testing different pathfinding options+ Some advice on Plugin use on #Unity
Initially I tried to use Unity's own system, but that didn't work out with a grid-based game.
Eventually I went with something based on A* and Code Monkey's grid system (...)


A cool thing about having all your entities work the same is that you can easily make anything playable and everything functions nicely. Gonna make a longer post about it later.
I might also soon change the art to something original
Generic component system is done... kinda. Activation is messy.
You currently need to specifically setup the projectile separate from the equipment data. If I don't fix it it'll be a trap for myself later.
Works fine though. No specific code required








